﻿
/**
 * AUTO GENERATE BY UI EDITOR.
 * WARNING: DO NOT MODIFY THIS FILE,MAY CAUSE CODE LOST.
 * ATTENTION: onStart 等UI脚本自带函数不可改写为异步执行，有需求的异步逻辑请使用函数封装，通过函数接口在内部使用
 * UI: UI/NPCTalk/StartTutorialUI.ui
*/



@UIBind('UI/NPCTalk/StartTutorialUI.ui')
export default class StartTutorialUI_Generate extends UIScript {
		private back_Internal: mw.Image
	public get back(): mw.Image {
		if(!this.back_Internal&&this.uiWidgetBase) {
			this.back_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/back') as mw.Image
		}
		return this.back_Internal
	}
	private text_Internal: mw.TextBlock
	public get text(): mw.TextBlock {
		if(!this.text_Internal&&this.uiWidgetBase) {
			this.text_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/text') as mw.TextBlock
		}
		return this.text_Internal
	}
	private nextButton_1_Internal: mw.Button
	public get nextButton_1(): mw.Button {
		if(!this.nextButton_1_Internal&&this.uiWidgetBase) {
			this.nextButton_1_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/nextButton_1') as mw.Button
		}
		return this.nextButton_1_Internal
	}
	private nextButton_2_Internal: mw.Button
	public get nextButton_2(): mw.Button {
		if(!this.nextButton_2_Internal&&this.uiWidgetBase) {
			this.nextButton_2_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/nextButton_2') as mw.Button
		}
		return this.nextButton_2_Internal
	}


 
	/**
	* onStart 之前触发一次
	*/
	protected onAwake() {
	}
	 
}
 